
If you’re just beginning the game, consider a Classic deck, if only to practice.Classic’s specialty was always to be very concrete and very straightforward, meaning that a one-point basic Classic card can balance out your hand Need a small, base-level card to round out your deck and you can’t seem to find it anywhere else? Give Classic a try.It’s packs still have legendary cards as well, and hidden legendary gems can be forgotten in all the new hype If you happen to be a collector junkie and want to collect every legendary card in the game, Classic is worth a visit.You can make an old school deck and try it out online for fun or experimentation If you want to take a trip down Shadowverse memory lane, opening up Classic is a great idea.However, there are a few Classic gems that pop up in the game often and remind us why we started Shadowverse in the first place That hasn’t changed, considering that there are over ten-card packs to choose from. Once Darkness Evolved was revealed, Classic cards became used less and less. At the time, they were the only packs available, meaning that most players had very similar decks. ClassicĬlassic is the original set of cards that arrived when the game first came out. The new fourth birthday party packs are not currently included as they have yet to be fully released 1. I've been playing for roughly four months, A3 currently but I spend half my time in Take Two.This a review of all current Shadowverse card packs from Classic to World Uprooted Expanded. My 6/7/8-mana drops all function fine without the need of an Evolve point to impact the board, so Olivia actually doesn't do much more on average than Avant Blader would - except she costs 9 mana.Īs for your examples, Roar isn't commonly played when Dragoncraft prefers to Storm lethal off Forte and friends in the late game (plus most decks duking it out with you in the late game will have Odin for it often enough to ruin your day), and Leonidas will meet a similar fate to either Odin or a Havencraft banish effect. And she comes out at a time when I likely still have Evolve points, so playing a 5/6 Rush on Turn 5 isn't really a loss of tempo. And sometimes you need to get yourself out of range of Shadowcraft/Bat Blood/Bird Haven burst lethal that Ward won't work against.Īvant Blader provides the kind of value I'm looking for - 5 mana for a 4 mana body and two card draws. Olivia isn't a finisher, she's a value card that trades Tempo (6/6 Rush on 9 is not good Tempo) for Value - and while the Value certainly is there, Turn 9 is not when you want it, its when you want to cash in your deck's win condition.Īgain, using Control Sword as an example (as the other currently viable Control decks will be playing win conditions by Turn 9 whereas Sword plays the long game except in Otohime/Sage style builds), I run 3x Alexander at 8 mana because he represents an efficient one-sided board clear that I can't get otherwise, and I sometimes tech Lucifer because there's literally about three cards Swordcraft can use to heal (Unica/Healing Angel/Lucifer/"Satan" sort of) and Lucifer is the only option that heals more than two points when played. If you are putting 8+ mana cards in your deck, there had better be a strong reason. Think more along the lines of Path to Purgatory, Storm followers, Rhinoceroach combos, Dimensional Shift/Flame Destroyer, etc. Many of the "game ending" plays around Turn 8-10 aren't 8-10 mana cards.

I've only been playing for about a week, so it isn't my place to say if things are OP or not and if some of these late-game cards like Olivia are fine or should be nerfed, this is all just my observation on the current state of the late-game. Then there is Swordcraft's Leonidas gives you an overwhelming chance of victory after he dies and spawns the amulet that gives all future followers you summon +3/+3 with Rush, and finally lets not forget the Prince of Darkness who gives you a deck of super OP cards to finish a game. Off of the top of my head, I can think of a few 8+ cost cards as good as Olivia, some of which aren't even legendary, Dragoncraft's Polyphonic Roar is a 9cost amulet that spawns 5/5 dragons with Storm every turn and that's really powerful for controlling/ending the late game. If your 8+ cards aren't as good as Olivia, you're at a disadvantage. I believe she sets the standard for what the late-game should look like. Next time you're considering the 8+ cost Followers that you're going to put into your deck, you have to stop and compare them to Olivia. Olivia is essentially a 6/6 rush follower that grants two evo-points and that's tremendously powerful for controlling that late-game when both of you are desperately top-decking to end the game. It's safe to say that you're going to win automatically in that scenario. Opprinnelig skrevet av N0Lif3:Olivia is very very powerful against an opponent who does not have an equally powerful late-game card.
